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Aeronef

Aeronef


In 1884 American inventor Frank Stockburn invented a machine that generated a power opposite to that of gravity. His machine, called the Negative Gravity Screw was used to make the first Aeronef. History changed from that date... Aeronef is a set of wargames rules allowing you to fight battles of aerial warfare in the last decades of the 19th century. A simple game to play, yet challenging to master,...   [click here for more]
Wessex Games  $6.37

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Aeronef Captain's Handbook

Aeronef Captain's Handbook


In 1895 English adventurer the Earl of Redgrave and his bride Lillia Zaidie land on Mars in their R-Matter vessel The Astronef. History changed from that date... The Aeronef Captain's Handbook is a supplement for our popular VSF flyer combat rules Aeronef. It contains: * rules for introducing Martian aeronef into your battles with their new gas and electric weapons. * an expanded...   [click here for more]
Wessex Games  $6.37

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Aeronef Over The Aegean

Aeronef Over The Aegean


All of Wessex Games' royalties for this product are donated to charity. The current charity is the Motor Neurone Disease Association. As of 30th June 2010: $100 has been donated to the Doctors Without Borders Haiti Earthquake Response appeal through sales of this product. $50 has been donated to the Ronnie James Dio Stand Up And Shout Cancer Fund....   [click here for more]
Wessex Games  $1.27

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APMR #1, Avalon Mini-Games #120

APMR #1, Avalon Mini-Games #120


How many times have you looked at some new figures in the store only to say “Those are neat but I don't play that game.” Or seen a game but not had the figures to play? Now that problem is solved. This is a game of miniatures combat that utilizes any miniatures you own. With these rules you can recreate classic military battles, like Gettysburg and the Battle of Hastings....   [click here for more]
Avalon Game Company  $5.99

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APMR #2, Avalon Mini-Games #121

APMR #2, Avalon Mini-Games #121


How many times have you looked at some new figures in the store only to say “Those are neat but I don't play that game.” Or seen a game but not had the figures to play? Now that problem is solved. This is a game of miniatures combat that utilizes any miniatures you own. With these rules you can recreate classic military battles, like Gettysburg and the Battle of Hastings....   [click here for more]
Avalon Game Company  $5.99 $0.50

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APMR #3, Avalon Mini-Games #123

APMR #3, Avalon Mini-Games #123


How many times have you looked at some new figures in the store only to say “Those are neat but I don't play that game.” Or seen a game but not had the figures to play? Now that problem is solved. This is a game of miniatures combat that utilizes any miniatures you own. With these rules you can recreate classic military battles, like Gettysburg and the Battle of Hastings....   [click here for more]
Avalon Game Company  $5.99

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APMR #4, Avalon Mini-Games #125

APMR #4, Avalon Mini-Games #125


How many times have you looked at some new figures in the store only to say “Those are neat but I don't play that game.” Or seen a game but not had the figures to play? Now that problem is solved. This is a game of miniatures combat that utilizes any miniatures you own. With these rules you can recreate classic military battles, like Gettysburg and the Battle of Hastings. You...   [click here for more]
Avalon Game Company  $5.99 $4.49

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Colonial Balloon 1/64th scale

Colonial Balloon 1/64th scale


The Grosse Louis A Victorian Science Fiction Balloon The Grosse Louis was designed and constructed in response to the tragic loss of the renowned explorer Hugues Baschet and his friend Professor Théophile Picard during their daring attempt to explore the interior of French Congo by balloon. Launched June 23rd 1899 from Brazzaville on the Congo River...   [click here for more]
Reviresco tin-soldier.com  $10.00 $5.00

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Dirigibles of Doom!

Dirigibles of Doom!


Dirigibles of Doom is a beer'n'pretzels type game that allows players to duel it out ... very slowly ... in the skies! The game takes a little planning as both momentum and latency of response are key parts of the mechanic. Too aggressive and a midair collision will wipe out you and your enemy. Too conservative and you are a sitting duck. Blimp. Whatever. These book contains: six pages of...   [click here for more]
Irrational Number Line Games, LLC  $0.99

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Flying Machines of the Worlds 1902

Flying Machines of the Worlds 1902


This first technical supplement for the Hive, Queen and Country Universe introduces Victorian science fiction roleplayers and war gamers to the many aerial vessels of that universe. Whether in the skies of Earth, Mars, or Venus, these mighty machines provide swift transport or deadly combat capabilities. Modeled on period publications such as Jane's or The Naval Annual, Flying...   [click here for more]
Terry Sofian  $40.00 $10.00

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GASLIGHT Quick Start Rules

GASLIGHT Quick Start Rules


Since it's initial publication in 2000, Glorious Adventures in Science Loosely Involving Generally Historical Times (G.A.S.L.I.G.H.T.) has been the standard by which all other sets of rules for Victorian Science Fiction games are judged. The G.A.S.L.I.G.H.T. Compendium includes all the material from four books: G.A.S.L.I.G.H.T., Battles by G.A.S.L.I.G.H.T., Adventures and Expeditions by G.A.S.L.I.G.H.T..,...   [click here for more]
BuckSurdu.com   FREE 

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Imperial Skies Print Edition

Imperial Skies Print Edition


This is the print edition of Imperial Skies and is printed in both Europe and USA, so if you order in either region you will have a local copy printed. I have selected the premium quality print option for a proffesional finish to the book. Imperial Skies is a Miniature battle game for lighter than air ships. There is a range of miniatures availible from Brigade Models in the UK, which cover many...   [click here for more]
Rottenlead Publishing  $29.00

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Leviathans: James' Fighting Leviathans: Excerpt From 1910

Leviathans: James' Fighting Leviathans: Excerpt From 1910


Leviathans is a steampunk game that simulates combat between warships that have taken to the air in an alternate history 1910. The king leviathans, battleships, are the largest vessels. Maneuvering in support are light cruisers, destroyers and other vessels. Will you captain your fleet for king and country, expanding your nation’s power and becoming legend? Or will you fall from the sky,...   [click here for more]
Catalyst Game Labs  $1.95

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Modern Era Game Icon Set - Modern Age (Icon Series I)

Modern Era Game Icon Set - Modern Age (Icon Series I)


CONTENTS: MAIN FOLDER: 1. UTILIZATION LICENSE.txt 2. Manifestation CCS (Modern Age – Icon Series I) Info.txt 3. Manifestation CCS Informational Images (.jpg format) 4. Icons.psd (120 Icons in Photoshop shape/vector layer format) PNGs FOLDER: 5. 120 Icons (.png format) SVGs FOLDER: 6. 120 Icons (.svg format) ...   [click here for more]
Unknown Depths  $15.00

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Naval SITREP #50 (April 2016)

Naval SITREP #50 (April 2016)


The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections. The Naval SITREP Issue #50 was published in April of 2016. Table of contents: Features DoB Scenario: Teutonic Twilight If You’ve Played...   [click here for more]
Admiralty Trilogy Group  $3.00

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Naval Warfare WW1 + Tsushima + Naval Warfare WW2 [BUNDLE]

Naval Warfare WW1 + Tsushima + Naval Warfare WW2 [BUNDLE]


THIS IS A BUNDLE PRODUCT. WHEN BUYING THIS ITEM YOU WILL RECEIVE SEPARATE DOWNLOAD LINKS FOR EACH PRODUCT LISTED BELOW... Naval Warfare WW1 (Data Card Edition) Regular price: $9.99 Bundle price: $7.99 Naval Warfare World War 1 (NW-WW1) is a continuation of the NWS: Naval Warfare series of comprehensive naval wargames covering entire time periods...   [click here for more]
Naval Warfare Simulations  $24.97 $19.98

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Naval Warfare WW1 - Tsushima Expansion

Naval Warfare WW1 - Tsushima Expansion


Naval Warfare WW1: Tsushima Expansion is a exciting addition to your NW:WW1 game. This expansion allows you to play virtually any Russo-Japanese War naval engagment. ***NOTE: OWNERSHIP OF OUR 'NAVAL WARFARE WW1' GAME IS REQUIRE FOR USE OF THIS EXPANSION*** Features: * 180+ additional unit data cards! * Over 70 new classes of dreadnoughts,...   [click here for more]
Naval Warfare Simulations  $5.99 $4.99

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Phoenix Magazine Issue 2

Phoenix Magazine Issue 2


The Phoenix Magazine was a house publication by SimPubs/SPI directed towards the wargamers of the United Kingdom. It covered SPI titles and other subjects related to wargaming and military history. The publication began in June 1976 and lasted for 36 issues, ceasing publication in March 1982. In this issue, dated August 1976, the contents consist of: Issue 2 Editorial...   [click here for more]
Past Into Print  $2.49

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Pulp Alley: Gadgets, Guns & Vehicles

Pulp Alley: Gadgets, Guns & Vehicles


Pulp Gadgets, Guns & Vehicles -- This thrilling Pulp Alley expansion provides rules for BIG guns, strange gadgets, riding mounts, vehicles, custom modifications, and much, much more. From dog-sleds to flying characters, and from airplanes to colossal walking robots, our Pulp Gadgets, Guns, and Vehicles book makes it fast and easy to add even more excitement to...   [click here for more]
Pulp Alley  $9.99

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Sea Wars Fleet Actions

Sea Wars Fleet Actions


WARGAMES RULES FOR FLEET ACTIONS 1890 TO 1945 · Current Edition: 4.1 · Recommended scale 1/2400 to 1/6000 · Complexity: 7/10 · Level of detail: 3/10 · Dice required: D10, D6 The rules are set at an operational rather than a tactical level. The system is based upon a detailed analysis of ship and weapon abilities...   [click here for more]
A and A Games  $15.00 $7.50

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Sky Galleons of Mars/Cloudships and Gunboats

Sky Galleons of Mars/Cloudships and Gunboats


Comprising the text portions of Sky Galleons of Mars and Cloudships and Gunboats, this book includes the rules, campaign and ship design rules, scenarios and many deck plans, giving you everything you need to war game or role play Space: 1889 aerial battles on colonial Mars. This PDF includes color versions of the deckplans from Cloudships and Gunboats along with full-sized versions of the maps from...   [click here for more]
Heliograph, Inc.  $38.90 $7.95

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Stations Manned and Ready - 2nd Edition

Stations Manned and Ready - 2nd Edition


NAVAL WARGAMES RULES FOR THE PERIOD 1885 TO 1945 USING SHIPS AND AIRCRAFT Current Edition: 1.1 Recommended scale: 1/1200 to 1/3000 Complexity: 8/10 Level of detail: 9/10 Dice required: D20, D10, D6 Updated 22 April 2016 This is a new edition (1.1) of the rules with some revisions and expansions. Please note that the Print on Demand product for the new edition will be available as soon...   [click here for more]
A and A Games  $30.00

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Stations Manned and Ready - 2nd Edition - Battle of the Yalu River

Stations Manned and Ready - 2nd Edition - Battle of the Yalu River


A Scenario set for the Battle of the Yalu River, 17th September 1894 Sino-Japanese War UPDATED 26 February 2016: The Ship Record Sheets in this booklet have been updated and are now in the new format. This set provides the necessary ship data sheets to fight the above battle. A copy of Stations Manned and Ready, 2nd Edition, is required to use this product. ...   [click here for more]
A and A Games  $4.00

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Stations Manned and Ready - 2nd Edition - Rules Support Package

Stations Manned and Ready - 2nd Edition - Rules Support Package


STATIONS MANNED AND READY II IS A SET OF NAVAL WARGAMES RULES FOR THE PERIOD 1885 TO 1945 USING SHIPS AND AIRCRAFT UPDATED 2nd December 2015; further update on 22 February 2016. In the update of the 22nd February 2016 we have introduced the information on how to use the Ship Record Sheets into each of the Battle files, for the convenience for players. In a few of the battles we have also made some...   [click here for more]
A and A Games   FREE 

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Strike Legion Module Two: The Clockwork Armies

Strike Legion Module Two: The Clockwork Armies


Strike Legion: The Clockwork Armies provides everything needed for players to fight battles in an alternate or historical past. Drawing from both historical sources and Victorian-era science fiction, players can field armies of sky, land, and sailing ships alongside troops armed with rifles and muskets, swords, bows, and spears. New rules additions include advanced air combat, galleys and...   [click here for more]
Legionnaire Games  $6.99 $1.50

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Tabletop Insider 01

Tabletop Insider 01


TABLETOP INSIDER Das Mephisto Magazin für Tabletop-Spiele und Miniaturen Ausgabe 01 Apr/Mai 2009 Hordes: Die Trolle Taktikführer. "Die Trolle schließen sich eher den Skorne vom Powerlevel her an, als den Drachenjünger und Baumkuschlern. Ihre Turnierfähigkeit hat einen sehr schlechten Ruf, einen, der wenn man mich fragt allerdings ein wenig besser sein...   [click here for more]
Verlag Martin Ellermeier   FREE 

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Tabletop Insider 05

Tabletop Insider 05


TABLETOP INSIDER Das Mephisto Magazin für Tabletop-Spiele und Miniaturen Ausgabe 05 April/Mai 2011 Warhammer Fantasy: Orks&Goblins Review. Mit einem über 500 Seiten starken Folianten als Regelwerk als Vorbild, ist mit den Orks&Goblins nun das erste Armeebuch für die neue Edition als Hardcover erschienen. Wir beäugen kritisch, was die 112 Seiten bieten...   [click here for more]
Verlag Martin Ellermeier  $5.54 $3.92

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The Boardgamer Magazine - Volume 7, Issue 4

The Boardgamer Magazine - Volume 7, Issue 4


In this issue, published in October 2002, the articles include: Panzerblitz and Panzer Leader - Random Design Your Own Scenario Methodology A Bomber's Moon - And Other Sundry Items, A B-17 Variant 2002 March Madness Sweet Sixteen - Men's and Women's Teams The Quick And The Dead - Six-Player Replay of Gunslinger New Optional Rules - For Fortress...   [click here for more]
Past Into Print  $3.50 $0.99

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The Boardgamer Magazine - Volume 8, Issue 1

The Boardgamer Magazine - Volume 8, Issue 1


In this issue, published in January 2003, the articles include: Strategy And Tactics In The Civil War - And Variant Rules The First Spoke - Where To Start In Air Baron War At Sea Series Replay - A Game On The AREA Ladder Mission SPB1 - Breakfast At The Café Gondree French Dune - Highlights Of The New Version Leaders And Morale - In Panzerblitz...   [click here for more]
Past Into Print  $3.50 $0.99

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The Boardgamer Magazine - Volume 8, Issue 2

The Boardgamer Magazine - Volume 8, Issue 2


In this issue, published in April 2003, the articles include: Strategies For Winning At 7th Fleet - A Look At Scenarios #6 Through #9 More New Scenarios - For Israeli Defense Force Battle Of Porto Praya - A Wooden Ships & Iron Men Scenario Adel Verpflichtet, By Hook Or By Crook, By Fair Means Or Foul - A Lot Of Fun, No Matter How You Say It! Adel Verpflichtet...   [click here for more]
Past Into Print  $3.50 $0.99

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The Boardgamer Magazine - Volume 8, Issue 3

The Boardgamer Magazine - Volume 8, Issue 3


In this issue, published in July 2003, the articles include: Jutland In The Baltic - Battles Between the Germans and Russians The French Sellout - Not Your Average Advanced Third Reich Series Replay Potpourri For The Gamer - DEN, W&P, FE, VITP/WAS, SUB & FT 1999 March Madness Sweet Sixteen - Men’s and Women’s Teams Termoli - Panzer Leader Situations The...   [click here for more]
Past Into Print  $3.50 $0.99

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The Boardgamer Magazine - Volume 8, Issue 4

The Boardgamer Magazine - Volume 8, Issue 4


In this issue, published in October 2003, the articles include: In Short, The Longest Day - An Old Monster Gets A Facelift Brethren Of The Coast - A Variant For Blackbeard The “Liberator” of Europe - The B24J Joins the Queen of the Skies A New (Inter)face - For Panzerblitz and Panzer Leader Point Of Decision - Allied Turn 2 Strategies...   [click here for more]
Past Into Print  $3.50 $0.99

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The Boardgamer Magazine - Volume 9, Issue 2

The Boardgamer Magazine - Volume 9, Issue 2


In this issue, published in April 2004, the articles include: Enemy In Sight - Expansion Rules Top Guns: Dauntless Analysis - An Evaluation of Fighter Aircraft in Air Force and Dauntless A Tour Of The Magic Realm - Villains, Maps, Magic & Activity March Madness - Men’s and Women’s Teams Down With The Queen! - Evening The Odds In B-17:...   [click here for more]
Past Into Print  $3.50 $0.99

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The Boardgamer Magazine - Volume 9, Issue 3

The Boardgamer Magazine - Volume 9, Issue 3


In this issue, published in July 2004, the articles include: Hidden Movement and Searching - Without a Referee Builders and Shapers - Strategies in Puerto Rico The War of 1812 - 1813 Campaign Played on 1776 The Making of Crucible of Liberty - An Extension to the Map of 1776 Gunslinger - The Early Years Landing Forces - In Victory in the Pacific “Advanced”...   [click here for more]
Past Into Print  $3.50 $0.99

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The Boardgamer Magazine - Volume 9, Issue 4 - Final Issue

The Boardgamer Magazine - Volume 9, Issue 4 - Final Issue


In this final issue, published in October 2004, the articles include: TLD Mambo No. 5 - Strategy, Tactic, Play-Aids and Variants for The Longest Day Coffeeville First National Held Up - An Analysis of Gunslinger Showdown #9: The Bank Robbery Apache Hunting - An Analysis of Gunslinger Showdown #10: Eagle Pass 2004 March Madness Sweet Sixteen - Men’s and...   [click here for more]
Past Into Print  $3.50 $0.99

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The GASLIGHT Compendium

The GASLIGHT Compendium


Since it's initial publication in 2000, Glorious Adventures in Science Loosely Involving Generally Historical Times (G.A.S.L.I.G.H.T.) has been the standard by which all other sets of rules for Victorian Science Fiction games are judged. The G.A.S.L.I.G.H.T. Compendium includes all the material from four books: G.A.S.L.I.G.H.T., Battles by G.A.S.L.I.G.H.T., Adventures and Expeditions by G.A.S.L.I.G.H.T..,...   [click here for more]
BuckSurdu.com  $48.00

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The Hive and the Flame

The Hive and the Flame


BEST SCIENCE FICTION GAME SUPPLEMENT 2011! as voted by the membership of The Miniatures Page. In The Hive and the Flame, alien invaders meet the thin red line of the British army. Using the well-tested Sword and the Flame British colonial game engine and Eight Hundred Fighting Englishmen's mechanics for larger scale battles, The Hive and The Flame brings in the alien arthropods...   [click here for more]
Terry Sofian  $30.00 $10.00

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The Solo Wargaming Guide

The Solo Wargaming Guide


Can't find a tabletop wargame opponent? This easily-readable guide provides the tools needed to undertake tabletop wargame campaigns without the need for other players. The guidelines presented within are designed to supplement your favorite wargaming rules set (not included). They can be bent or twisted, even broken and reformed, to suit a wargamer's needs. Novices and veterans alike can employ...   [click here for more]
Precis Intermedia  $14.95 $6.95

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The Wooden Hand of Captain Danjou

The Wooden Hand of Captain Danjou


This is a convention-style game about Camerone, the heroic last stand of a company of the French Foreign Legion. The game’s all about the romance of the Foreign Legion. It’s unfair. The French have all the advantages. They shoot whenever they want to, get +1 in melee, and have actual names and personal details. The heroic Mexicans have very basic rules and fall off the table when grazed...   [click here for more]
Pulp Action Library  $4.99

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Wargaming Recon Episode 83: Holiday Gift Guide 2012

Wargaming Recon Episode 83: Holiday Gift Guide 2012 (audio product)


Holiday Gift Guide 2012. December is here and that means it is time for another installment of the annual holiday gift guide. Don’t worry, Jonathan mistakenly says “Holiday Gift Guide 2013″ in the episode but he really means 2012. This year there are a couple of changes. The price categories are now Under $20, Under $50, and $100 and Up. Also, categories have 3 recommendations...   [click here for more]
Wargaming Recon   FREE 

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When the Navy Walked - Conflict on Mars

When the Navy Walked - Conflict on Mars


When the Navy Walked: Conflict On Mars! is a miniature rules set that covers an alternate history set during the colonization of the Red Planet of Mars by the Great Powers. As the Great Powers vie for control of the planet's few resources and the Red Planet's native Red, Green and White Martians make tenuous treaties with them, something older stirs in the depths of the planet. Something dark and...   [click here for more]
Dastardly Designed Games  $25.00 $4.99

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When the Navy Walked - Earthin: A Hollow World

When the Navy Walked - Earthin: A Hollow World


When the Navy Walked: Earthin the Hollow Earth is a miniature rules set that covers an alternate history set in the center of the Earth. As the Great Powers begin to explore their newfound land of adventure they must contend with the locals that time forgot. Now the Aztec Empire, the Holy Egyptian Empire, the Second Roman Empire, the Yuan Dynasty and the Protean Races must contend with...   [click here for more]
Dastardly Designed Games  $30.00 $4.99

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When the Navy Walked - Quick Play

When the Navy Walked - Quick Play


When the Navy Walked is a miniature rules set that covers an alternate history from the 1872 Victorian era to the 1909 Edwardian Industrial Age. It is a springboard for imagination and a high-level game of tactics and battles set amongst a 'what if' world inspired by the classic authors of Victorian Science Fiction and Retro Science Fiction. In WTNW players take the reins of generals and command...   [click here for more]
Dastardly Designed Games   FREE 

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When the Navy Walked Airships and Skypirates

When the Navy Walked Airships and Skypirates


Take your battles to the skies and beyond! For years, The Great Powers have ruled the skies above with their airships and battlecasters as unquestioned masters but with the discovery of Earthin the Skypirates have emerged and are terrorizing the citizens and challenging the Great Powers domination of the skies and the Aether. When the Navy Walked Airships and Skypirates is a miniature rules...   [click here for more]
Dastardly Designed Games  $30.00 $4.99

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When the Navy Walked Core - Game Deck

When the Navy Walked Core - Game Deck


A gorgeous deck of 70 cards for use with the When the Navy Walked game. These cards are intended to make game play faster and keep record keeping to a minimum. The cards are divided into four sections; Internal Hits, Sabotage, Orders, and Conditions. These cards are for use with WTNW Core Revised. Internal Hits The Internal Hits cards can be shuffled together and drawn instead of rolling on...   [click here for more]
Dastardly Designed Games  $20.00 $5.00

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When the Navy Walked on Rorke's Drift

When the Navy Walked on Rorke's Drift


When the Navy Walked on Rorke's Drift is a free download for the upcoming table top miniatures Victorian Science Fiction game When the Navy Walked! WTNW:RD is a scenario that uses the innovative mechanics for WTNW. This product will appeal to fans of the VSF and alternate history genre. This product recreates the famous battle of Rorke's Drift set in the mission station itself as the king's half...   [click here for more]
Dastardly Designed Games   FREE 

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Zombies by GASLIGHT

Zombies by GASLIGHT


Since it's initial publication in 2000, Glorious Adventures in Science Loosely Involving Generally Historical Times (G.A.S.L.I.G.H.T.) has been the standard by which all other sets of rules for Victorian Science Fiction games are judged. The G.A.S.L.I.G.H.T. Compendium includes all the material from four books: G.A.S.L.I.G.H.T., Battles by G.A.S.L.I.G.H.T., Adventures and Expeditions by G.A.S.L.I.G.H.T..,...   [click here for more]
BuckSurdu.com   FREE 

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