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Combat Command - Basic Game

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Take Command with Combat Command!

 

In Combat Command you take the role of a Battlegroup Commander maneuvering a mixed force that can range from a reinforced infantry battalion task force to a battalion sized panzer kampgruppe.  The game recreates World War II tactical battles by using an innovative integrated sequence of play which meshes the actions of each player in order to simulate the swirling battles of the period.                                                                                                 

 

 The game allows you to command forces modeled on historical battlegroups in games based on actual battles or in hypothetical match ups between roughly evenly matched forces.  All technical data is presented in one table covering a wide range of equipment used in World War II from French Somuas to German Panthers.  The easy to use Quick Reference data chart allows players to concentrate on maneuver and not on minutiae yet covers all the important weapon systems and hardware innovations of the war.

 

 

The Basic Game contains the data for the standard equipment for most of the great powers and additional supplements will add the full range of equipment used by both the major and minor powers. 

 

In Combat Command morale and troop quality are just as important as hardware.  A unique move and fire sequence allows high quality troops to out maneuver lesser foes while high morale troops will stubbornly hold out from all but the most overwhelming firepower.

 

Deliberately designed to have an easy learning curve so that it can be used in large convention games but with a force balancing mechanism based on historical organizations so that players can fight tournament style match ups.

 

A game for both the causal gamer and the hardcore World War II enthusiast.

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Reviews (1)
Discussions (1)
Customer avatar
PrezzyCard H July 19, 2016 7:23 pm UTC
Can someone please explain how orders work in this game?

Is it the same as later Command Decision? i.e. there is a command phase where all order chits are placed by both sides covered by a cap so the other side can't see them and then orders are revealed in the movement phase.

I ask because that mechanic makes solo play impossible (or at least very unsatisfying).
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Customer avatar
Thomas T May 03, 2019 10:43 pm UTC
PUBLISHER
Yes I can - as I'm the author. Its similar to Command Decision in that you place orders under a command stand.

For solo play you should just put out your orders and then make a reaction roll for the other side. If attacking:

1-3 = March; 4-8 Advance; 9-10 Fire

If Defending: 1-3 = Advance; 4-8 Fire; 9-10 March.
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File Last Updated:
June 02, 2017
This title was added to our catalog on May 14, 2015.
Publisher
Fame and Glory Games
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