Having test played the game before, I am giving this ruleset four stars overall. The rules revolve primarily around the use of the flying Template. There is hardly any pieces that you would really have difficulty moving around the table. The models themselves are somewhat 'chibi' in dimensions, or perhaps 'deformed' to some, but I find them wonderful when I saw them as prototypes. The fact that you have to decide on your maneuvers at the same time (and in secret) from your opponent means that you end up with things "not going according to plan" very often, and you have to keep that in mind when you decide to try and get up on someone's aft end. The more players you have on the table, the more hectic (and in my opinion, fun!) the game gets. I played in a 2 vs. 2 scenario, and we were able to finish the entire game in less than 2 hours, with two of us complete noobs to the game. Even then, the hard part was ensuring that I stayed in a position to support my teammate so we could try to take down the opposing players' planes, without getting in the way of each other or crashing. Sure, you think you would have all the room in the world with different altitude levels, but that's not the case! I would like to see a few of the Advanced rules expounded on in the future, and given some additional photographic examples, but for the time being, it is still an outstanding little ruleset to play, and I highly encourage others to pick it up and check it out.
TLDR?
Buy it and play it.
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